9 May, 2018
Figura 3: Superficie de control del campo indicando el grado de control del equipo rojo. Las flechas muestran las velocidades de los jugadores. Los contornos permiten visualizar la geometría de la superficie. Los números blancos indican el valor de control del campo en esa locación. Los ejes muestran las dimensiones del campo en metros.
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CATEGORY: PSYCHOLOGY
This model looks to the future with the requirements and demands of a new era of stadiums, directed toward improving and fulfilling the experiences of fans and spectators, remembering “feeling” and “passion” when designing their business model.
CATEGORY: GESTIóN DE LESIONES
Through the use of computer vision we can identify some shortcomings in the body orientation of players in different game situations.
CATEGORY: MEDICINE
A health check must detect situations which, despite not showing obvious symptoms, may endanger athletes subject to the highest demands.
CATEGORY: NUTRITION
In the words of Johan Cruyff, “Players, in reality, have the ball for 3 minutes, on average. So, the most important thing is: what do you do during those 87 minutes when you do not have the ball? That is what determines whether you’re a good player or not.”
CATEGORY: FúTBOL
Muscle injuries account for more than 30% of all injuries in sports like soccer. Their significance is therefore enormous in terms of training sessions and lost game time.
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